Where is nightbane in kara




















Comment by stevebroza As of the release of Battle of Dazar'alor Raid this is again easily soloable. So i am not sure wiping is ok any more. Comment by terzu At first im sorry im weak in engilish so we go 3ppl to Return to Karazhan 2time 2diffrent hero one of us have mount from legion but me and my frind havent first time i get mount but i didnt use put it in my bank and relog for change hero and run for my friend to get mount and in seccond time again i get mount and i trade to my friend some ppl said after legion you cant drop mount any more but i comment here to let you know you can drop mount in BFA dont Worry :X Nightbane nerf alittle i think from last month and you should know that Smoldering Ember drop rate depend on your group number and you save so cant try more than once in each week.

Comment by marcusant As of this date, patch: 8. Comment by Tinul4 A mention for those farming him during 8. Comment by FaeDyne I killed him too fast, skipping the intermediate phase, and his corpse can't be looted as it's in the air. Good thing the charred bone fragments quest item and the rest of the loot was in the mail. Comment by AlmightyKramer As others have said, if you kill him too quickly his corpse won't be lootable.

While it should come through the mail, you can actually loot him by pulling some of the mobs down the stairs to his corpse and using the AoE loot to loot him.

Couldnt find it. Also I managed to kill them during their ascent with my alt and I couldn't loot them for being out-of-reach Comment by Chibchub Recently learned this existed and thought I'd give soloing a try, since the level squish it is hard to know what is doable and what is not at what level A level 60 won't even struggle for a second to solo this for the mounts, both this one and Attumen's mount.

For a level 60, you can just jump down and engage attumen during your timed run and kill him and his adds all at once. A level 60 on Moroes can burst moroes down quickly no problem, no need to kill adds. Include both in your speed runs if you still need the mount Now, a level 50 soloing this: Unlikely you will be able to burst moroes, Highly suggest killing his adds first. I did it on a 50 rogue without much trouble.

Same problem on Attumen, clear the rooms before you engage or you're in for some hurt. I'm sure its doable, but seriously just kill the adds first before you engage Everything in the stables pulls when you engage Despite forgetting to loot the keys after Moroes dies as this was my first run, and going all the way to the door leading up towards Curator, I still had plenty of time to run back down and loot the keys and come back to kill Curator.

Don't forget to loot the keys! Anywho, the actual Nightbane fight was the hardest, the add had some serious dots and things going on that I don't quite understand, as soon as I saw 2 debuffs I didn't waste time learning what they were, Cloak of Shadows and finished off the big add. Once Nightbane landed again it was short work to kill.

Imminently doable for any level 50, mages would probably struggle the most due to lack of heals, but I'm sure its doable even then. May want to save your iceblock and such. Afterwards, since you're close to the exit anyway, go out and down to Kara from BC and kill Attumen quick for his mount as well. Good luck on the farm guys, I got nightbane's mount on my 5th attempt, still waiting for Attumen's. Comment by NoxNephilim Seems like 9.

After getting to Medivh on the terrace, the roleplay kicks off but when the image of Arcanagos breathes the fire at him he straight up died and now the dragon is just sitting here chilling. No further RP, no Nightbane. Very disappointing. Edit: Working again as of recent hotfix. Comment by Lamsan Working as intended, the saga As of 9.

That's it, gg guardian of Azeroth. He just dies and Arcanagos sits there enjoying his accomplishment. Edit: it's fixed now.

View in 3D Links. Nightbane yells: Am I damned to answer the summons of mortals for all eternity? Nightbane yells: Come forth and burn! Nightbane yells: Enough! I will finish you myself! Nightbane yells: I will Nightbane yells: I'll reduce you to ashes! Nightbane yells: I've toyed with you long enough! Nightbane yells: It is Nightbane yells: Learn the meaning of torment! Nightbane yells: Miserable vermin. I shall exterminate you from the air!

Nightbane yells: Run, cowards! Nightbane yells: The flames Nightbane yells: Time to end this! It also applies a DoT that deals significant damage. This should only hit the tank and will require extra healing to survive through. Charred Earth creates a damaging effect under a random raid member, dealing moderate damage each second that will quickly cause a death.

The damaged ground lasts for 30 seconds and must never be stood in. Distracting Ash will reduce spell and melee hit chance significantly for 40 seconds. However, it can and should be dispelled, making the spell fairly trivial.

More important to watch out for is Bellowing Roar. This is similar to the Onyxia ability, used every 50 or so seconds and fearing all raid members within range for 2. Ranged DPS and healers should stand far enough away that they are never in range to get hit by it. Melee will need to manage or make use of niche fear breaks like Berserker Rage , Tremor Totem , and Will of the Forsaken. Every ground phase is identical and should be approached the same way.

Place your two groups of ranged DPS and healers near the door but still in range to hit the boss. Slow down on DPS when you begin to approach a transition and prepare to group up in the center of the balcony when it happens.

He does not use any of the abilities from the ground phase and cannot be attacked. He has a total of three abilities that he can use while in the air, but doing the fight properly only has you dealing with two of them.

Rain of Bones is cast shortly after he takes flight, which targets a random raid member and pelts them with bone fragments. These deal minor damage, but hit all raid members within 6 yards of the target. Because of this, whoever is hit by Rain of Bones must run slightly north to avoid hurting the raid group. Additionally, Rain of Bones will spawn five Restless Skeletons. These are fairly with low health and must be killed as quickly as possible. To effectively deal with them, the raid group should clump during a transition into an air phase and be ready to AoE the skeletons down.

Any classes with a taunt should use them to prevent healers from taking damage. Just so ya'll know :. Comment by As I'm MT myself I will tell a bit how to avoid the fear which is very important because not only does he fear and there is chance for others to take aggro, he also walks away from the position you should tank him in if you not react quickly to avoid the fear.

If he fears you it can be a problem for your melee dps that could be hurt very bad by the cleave while he hunts you while you are feared, anyway I will tell how to avoid it. It is easiest to avoid the fear as alliance because of their priest's Fear Ward. But if you are Horde you can, only as Undead though, use Will of the Forsaken. Always remember to use it just before he fears because it makes you immune for around 4 sec, so you don't get feared at all.

You can also "stancedance" which means you should shift to Berserker Stance quick and make Berserker Rage which make you immune to fear for around sec, I don't really remember.

Anyway it could seem hard to time the stancedance right, but it actually isn't. Of course it is easier to be an ally druid tank because they got Fear Ward to but as Horde it is no problem though the fear don't wipe the raid if you don't avoid it - but it can be very evil against the melee dps as mentioned before. Just remember to move him back quick to the position where you start to tank him exactly where he lands and remember to turn his tail into the wall.

First time we attempted him it came as a nasty surprise when he landed on top of our "mana cell". Subsequent landings he touches down fairly square centre of the terrace, though. Rinse and repeat. Simple fight. Save your mana, it can be a long fight. Comment by Recently, we've been in encounters where Nightbane randomly go after a dps who is not on top of the aggro list.

We had KTM to confirm this on several accounts. Sometimes this happens after the fear wore off of the dps, although the MT was never feared and therefore never lost aggro until Nightbane turn around and one-shot the dps. Does anyone else has this problem, or know why this occur? Comment by Tamika I found out that the best way to avoid fear is to get a boss mod and actually wait for Nightbane to begin casting Bellowing roar and not using berserker rage directly when you see a "fear soon" message.

The reason to do so is that the message appears when the cooldown of fear ends, but it doesn't mean that Nightbane will cast it right away, and if you pop Berserker Rage too soon it might wear off before fear and you'll be unprotected against fear when it really gets casted.

Once the Bellowing Roar starts to cast, you have 2 seconds to get yourself immune to fear. As a tank you should maintain your Shield Block through all the combat, but especially when you're going to perform stance dance. If you use it, along with thunderclap that slows attack speed of a boss, you'll maintain the block buff even if you change stances, you will block, and you will not get crushed unless you are VERY unlucky.

I use the next method to pop berserker rage fast and safe way. I have Pummel in button 5 normally. When I face nightbane I move Pummel away and put Bersker stance there, and on berserkser bar, I put Berserker rage in the same button Then I return back to defensive and use shield block This method is not the best but I commented somewhere below that if you get feared in berserker stance noticed fear too late and use berserker rage just afterwards, your character probably wont move as it has only been feared for 0.

Good luck killing it and enjoy your chest and shield :. Comment by Fear shouldn't be an issue in 2. Comment by Shorty Successfully tanked this guy tonight as a paladin with no fear ward.

For the second two, they were macroed so that double-clicking the icon canceled them immediatley. It wasn't perfect.

I had the 5-minute cooldown PVP trinket instead of the 2-minute cooldown; as such, there were 2 fears that I had to eat with only a tremor totem up and someone died on one of them. It was still a successful kill, however, and I plan on getting the better trinket soon. Comment by As of 2. However, due to his cleave and breath, it is still important to prevent or minimize the fear on the tank as much as possible.

Having the tank feared is no longer a wipe, but still a risk. Patch 2. A single priest will consume a good deal of his fears, while two priests can have a Fear Ward rotation going that will negate most, if not all, of his fears. Comment by Oley Funny little easter egg I discovered while re-summoning someone in room right when you get up stairs before prince If you look out the windows for a while you will start to see a Nightbane model flying around in the background If you get a Charred Earth below you, you can run straight through Nightbane to his other back leg, while still avoiding both his tail sweep and cleave.

It may or may not put you out of range of heals, but it shouldn't matter too much considering you probably haven't taken any damage so far, and you shouldn't have taken more that one tick of damage from the Charred Earth. Rarely he placed a Charred Earth on both sides of Melee. The tooltip states that it does fire damage, but that is not correct. Also, Charred Earth is a DoT effect.

It takes a few seconds before it actually causes any damage. If you move out of it instantly, you won't take damage. Comment by Two important things: First, you need to have your spell detail level up in order to properly see the Charred Earth effect. If it's really low, all you'll see is some grey smoke. Second, the Rain of Bones does not follow you. As soon as you take damage from in, run out of it. Comment by Zyrashana One nice trick I found out by accident: if you are under the effect of a Major Dreamless Sleep Potion , you will not run around while affected by Nightbane's fear.

Meaning you won't have to worry about getting feared into his Cleave, Tail Swipe or a Charred Earth area, and restore a nice dose of mana too if you're a caster.

As Bellowing Roar is a timed cast you can use it as soon as he starts casting it obviously you can't use it to break fear after it's already cast. There's one risk to this: a Charred Earth might appear under you while affected. Fairly low chance though, and even then it's unlikely to be fatal especially seeing the potion effect acts as a small HoT.

Comment by defektunge Healers beware: this is a very long fight, especially if you lose a couple of dpsers during the fight. It's easily ten minutes long when you're first learning it, and it's fairly intensive healing the whole time. At the end, the two of us had over Comment by Manestone I'm surprised no one mentioned this but when the fight first starts he often likes to kill one person if the tank isn't quick on picking him up.

He'll land and instantly turn to the side and crush whoever was unlucky enough to be close enough. Remedies for this can include a hunter misdirect, that paladin aoe can help as well. Comment by Thottbot Why are you all arguing over whether or not he or Prince is the last boss? They are both at the end, that is all that needs to be said.

Leave comment space for information about Nightbane please, that is what it is for. I was reluctant to post this just because it's filling comment space! That's the prince. He's at the top, while nightbane can be summoned after the opera. As for the prince being easy, is this the same boss we've been fighting?

Drops infernals which box in, and then wipe the raid? Anyway, there's a quest chain to summon this guy, but only 1 person in your raid needs to have done it. It only fears about once every 60 seconds, so it's usually possible to have 2 people fear warded. Also, beware of the "charred earth" which shows up anywhere in the area.

He flys up, does a fair amount of random damage to the whole raid, and adds spawn. These hit clothies pretty hard, but can be CC'd with shackles, hunter traps, etc, and need to be DPSed down before he lands. He wipes aggro while he's in the air, so the tank REALLY needs to be on the ball or the boss goes straight for a healer. Then you get phase 1 again. On the whole, about as tricky as aran, with less random elements than the prince. Let me know if I understand this correctly, because I'm finding conflicting information where ever I look: Rain of Bone is cast on a random target at the beginning of the air phase and summons some skeletons not a problem for us and pelts the target with shards of bone in a medium sized AoE.

The AoE effect follows the target. So our problem is: How do you know who is the target of rain of bone? If we all move, the AoE moves with us. I don't see any emote or debuff that signifies who the target is, and thus who to get away from. Any suggestions? Comment by Thottbot Nightbane. A very hard fight, and easy, at times. He hits HARD on the tank.

So the tank and healers are going to get ready for a beating. He does also have a ton of health. Nightbane has familiar abilities to other dragon fights, and some unique ones. He should be tanked, tail to the dome, head to the edge of the masters terrace. This is for the following reasons: Tail Swipe - Will swipe everyone attacking him from behind with his tail. It does burst damage plus a DOT. Cleave - Basically a frontal cone attack that is similar to the warrior ability.



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