What if anna died fire emblem




















Plot 9 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: Beans Beans 2 years ago 1 Does she stop manning the shop on the battle preparation screen? User Info: Fysher Fysher 2 years ago 3 Iono, probably just gets replaced by one of her sisters with no explanation as to why or how they got there.

User Info: superxgaga superxgaga 2 years ago 5 she respawns at the fountain El, You steer the ship the best way you know. User Info: GodOfDerp GodOfDerp 2 years ago 6 Her dying breath is her pulling out a cell phone and calling one of her sisters to take over the part 2 shop.

How to obtain C rank professor level in Chapter 3? Faerghast lists the best weapon in each game. Metal Gear Raxis. Side Quest. How to get s rank with sothis! Short Axe. A rare item. Enemy Units. Steel Sword Locktouch. Prioritizes opening the left northeastern chest , then escaping via the east. Hand Axe. The northeastern one begins moving if Vincent or a nearby Barbarian is provoked.

Begins moving if a nearby Barbarian or Mage is provoked. Steel Axe Gamble Can have skill s at random. Hand Axe Gamble Can have skill s at random. The northeastern one begins moving if Vincent or a nearby Myrmidon or Barbarian is provoked. Begins moving if a nearby Myrmidon , Barbarian , or Mage is provoked. Silver Axe Gamble Can have skill s at random. Short Axe Gamble Can have skill s at random. The northeastern one begins moving if Vincent or a nearby Myrmidon , Barbarian , or Mage is provoked.

NPC Units. Starts on woods. Stats Max HP Inventory Skills Short Axe Talisman. Weapon Levels. Inventory Skills Tomahawk Talisman. Depending on the chapter in which she is recruited, she may not be entirely necessary for this purpose, but the option still remains if a Locktouch unit is needed. Her promotions are the Adventurer and Bow Knight class. Adventurer is probably the best of her promotions to capitalize on her high magic growths, allowing her to be a great mobile healer and certainly fulfills the role of Adventurer healer better than Niles.

She learns Lucky Seven to boost her Hit and Avoid during the first seven turns of a map and Pass to allow her to escape enemy swarming tactics or to barge through enemy obstacles to heal beleaguered allies. Bow Knight takes the path of a more offensive Anna. She now gains access to swords and can utilize Levin Swords very effectively and are a great option for Anna to have when dealing with Weapon Triangle match ups.

She learns Rally Skill for some more utility and Shurikenbreaker which allows her to deal with Ninja and Maid units more effectively. Anna's Secondary class is the Apothecary class. The Apothecary provides more utility for Anna. In its promotions, Anna learns many great utility skills and most importantly, in the Merchant Class, she learns Profiteer , which allows her to acquire even more money for the first few turns of a map.

Given her strong luck, it is almost guaranteed that she obtain Gold Bars fairly often and can be either kept for selling or expended to boost Anna's offense when using Spendthrift. Mechanist provides most notably Replicate which allows Anna to replicate her self and potentially obtain twice the amount of gold per turn using her Personal Skill.

Anna's Tertiary class is the Troubadour class. Troubadour allows Anna to be a full magic support. With promotion, Anna learns skills that primarily increase her potential as a supporting unit, the least notable being Tomebreaker which is of little use to Anna due to her high Resistance base and growth rendering Tomebreaker typically useless for her. Live to Serve is a decent skill for Anna should you choose to keep her in a support staffing role.

With another promotion option of Strategist, her only magic wielding class, barring DLC, granting her Inspiration serves a similar role boosting her potential as a supporting unit. Rally Resistance provides more utility for her, once again, as a supporting unit. If looking to expand her into an offensive role, Anna's biggest need is skills to boost her damage, especially attacking skills since Corrin is her only marriage partner and is the only way for her to acquire attacking skills without using online features.

Other classes such as Archer , mainly for Bowfaire for additional damage, and Oni Savage , as Counter carries risk for her enemy to attack her at close range. Other than that, any sort of skill that can either boost her durability, provide good health regen, or provides more utility are well worth obtaining for her.

If one were to purchase the downloadable content for Three Houses , then Anna can be recruited from Chapter 3 onward, even during the War Phase. Unlike most characters, there are no requirements that Byleth must meet to recruit her.

If the downloadable content was not purchased, Anna will still appear as an NPC from Chapter 15 onward - in all four routes - where she will offer The Secret Shop quest and gives the player access to Anna's Secret Shop.

Much like in previous Fire Emblem titles, Anna is a peculiar character who plenty of utility at her disposal, but at a cost of power. Anna is highly unusual as she does not have the ability to form supports with any of the Three Houses cast, meaning that her ability to assist and receive assists in Linked Attacks and Gambit Boosts are significantly reduced compared to every other unit. Anna has a wide variety of skill strengths, including Sword, Axe, Bow, and Faith, as well as a budding talent in Riding, but has unfortunate weaknesses in Reason and, more importantly, Authority.

While she struggles to improve her authority, her high Charm growth will make any gambit more powerful, but gaining the necessary ranks to use more powerful Gambits will require extensive time and focus. All of this gives Anna plenty of versatility, but also makes it tricky to put her into any Master classes besides Holy Knight which tends to be an under-performing class or Bow Knight she can find success in this class, but faces stiff competition from Leonie , Shamir , etc. Her spell lists are also rather quirky; she has access to Meteor , but will have a hard time reaching it due to her weakness in Reason.

She will also have a harder time using it effectively because of her inferior Magic stat compared to Dorothea and Hanneman. Her Faith spells include Ward and Rescue , which are both very helpful utility spells. Again, however, she has inferior Magic to Flayn , so Anna's Rescue will have limited reach.

In terms of Combat Arts , Anna has access to Break Shot , Soulblade , and Hexblade , the latter two of which allow her to deal magic-based damage even while in strength-based classes. With the addition of the Cindered Shadows DLC, Anna gets easy access to the Trickster class, which is arguably her best late-game build due to her utility focus having access to Foul Play and Rescue will make her a great choice for pulling allies out of sticky situations.

Regardless of her final build, she molds well into most classes given her even stat distribution, albeit lacking some of the raw damage that most specialized units would have. Given her subject strengths, making Anna an Assassin could take advantage of her high Speed, good Dexterity for Lethality , and high Luck and can be paired up with pass from her budding talent in riding for a deadly combo.

However, Building Anna this way could present Strength growth issues. One could also try classing her as a Sniper , which could improve her Strength and Luck growths.

One could also even class her into a Warrior to augment her Strength, though she won't compete with Hilda , Caspar , or other axe-wielders for raw damage. Spending time in the Brigand class will prove beneficial to her as learning Death Blow will give her some much needed Strength boosts when initiating an attack in any ending physical class.

She can perform well enough as a Priest and Bishop due to her strengths in Faith, but her unique spell pool may hold her back compared to characters like Mercedes or Flayn.

The Miracle skill from the Priest class has a decent activation rate given her Luck growths, which could potentially allow her to cheat death whilst facing a particularly powerful foe. Her Reason weakness does mean that she will grow slowly in the Mage class, but if time can be allotted into mastering the class, Fiendish Blow will give her a much needed boost in magical damage.

Overall, Anna makes for a good jack-of-all-trades, but a master-of-none. Her main utility is her speed, but her lack of Support chains and below-average damage capabilities mean she is unlikely to outpace several other members of the roster. Anna is one of the Askran Trio that players of Heroes receives at the very beginning of the game. Of the three, she is the Axe wielder with high speed, which is a rarity with Axe users, though her semi-low Atk prevents her from making effective use of that speed.

She does favor Res of her defensive stats, but it does very little to her performance overall. With an Effect Refine, she instead has a Flier Formation -like effect, allowing her an interesting teleport effect, but is more a gimmick than anything. She has Astra for her special skill, but her attack is not high enough to use it nor its other variation Glimmer.

Finally Spur Res 3 for good supportive assistance with allies. Anna has the makings for a great unit given her high Spd, but like the other Askran trio members, she is hindered by the inability to acquire copies of herself for merging and IVs. Anna was among the best of her unit type in the earliest days of Heroes but she has slowly been powercrept by many Axe users to be released since.

Red units in general are her biggest bane. Fast Reds like Ayra and Mia outspeed her outright while powerful Reds like Chrom and even Alfonse can smash through her low defense in a single blow. Even if Anna is given the the chance to counter them, her middling Atk prevents any form of meaningful damage before she goes down. Red mages like Sanaki and occasional Celica can also obliterate her with a powerful Triangle Adept boost. Her standout stats are her incredible 40 neutral Spd and 37 Res, giving her a strong advantage over mages.

Her modest 34 Atk works nicely with her Spd to give her a moderate damage output. Her only weak stat is her Def, which sits at 16, leaving her incredibly vulnerable to physical assaults. Overall, New Year Anna performs admirably against mages, especially green ones as she can take hits from even the hardest hitting ones like Thrasir or Legendary Celica and retaliate hard or outright initiate and demolish them.

This skill helps against tight formation enemies such as armor units and with her 37 neutral Res, she can inflict this penalty on a wide range of units. Sabotage Attack works similarly to her bow, inflicting Atk-7 when the foe is under the same activation condition as the Fortune Bow.

New Year Anna's incredibly low physical Bulk is her biggest weakness as she will go down to just about any and all physical units save a very small select group of green units. Blue units in general give her immense difficulty as the Red coloring of her bow gives them additional damage against her.

Dragon units are also quite problematic as they target her lower bulk. In either case, inheriting Iceberg for her special is an excellent choice given its high value, though the Firesweep variant can take Moonbow for high Def enemies. The Sabotage debuffer is already set for success with her base kit alone and only requires Fury for its flat stat boost, mainly her offenses and Res.

The recoil can be easily mitigated by proper healing allies. Giving the Fortune Bow a Res refine also further helps with the Sabotage build's goals. Finally, giving her Speed Ploy for her Seal can effectively give her a quad stat debuff, which is a rarity amongst the units in the game. Apotheosis Anna harkens back to the final DLC of Fire Emblem Awakening as an incredible lance infantry unit, a combination which is highly underrepresented, giving her a proper advantage over the others who already exist in that combination.

Her offensive stats are incredible sitting at neutral 35 Atk and 40 Spd respectively, meaning that not only does she hit hard, but she can double quite a number of the cast. She is incredibly strong as a sword check as some of the fastest Reds find themselves unable to double her and are hit by her color advantage over them.

Her overall bulk is decent, sitting at neutral 28 Def and 31 Res. Both are workable, but she cannot take long, drawn out battles. Apotheosis Anna is a unit well worth investing in for long term play. She also always has a Guidance -like effect for herself, allowing her to move to any space adjacent to an ally within two spaces of her, giving her deceptive mobility.

Her bulk is not exactly weak, but she is by no means a tank, thus high bulk green can withstand her attacks like Surtr , Rinkah , and Edelgard. Some of the armor greens can pack skills that allow them to double attack her, thus rendering her Spd less of an issue in terms of damage output. Distant Counter works great on Apotheosis Anna, thus attacking her through uncounterable offense like a Dazzling Staff user can wear her down slowly enough for a suitable ally to take her down can get to her.

Apotheosis Anna is quite flexible and can be built as a tank or a hyper offensive unit given her stats. Regardless of build Reposition is a given as it is the universal assist skill that allows her to place an ally behind her, often out of danger or so she can dealt with them. The tanky build is for the most part incredibly high investment.

It runs Distant Counter , making it even more difficult to initiate on her safely. Given her high speed, Repel or Close Call not only reduces damage from most, if not all enemies, but it also allows her to distance herself from the foe in a pinch if she is particularly injured.

Out of all of the skill on this set, these two are absolute musts and have no real budget option alternatives. Noontime or Sol gives her self regeneration. Pulse Smoke slows the special cooldown of all enemies within two spaces of her after combat, further slowing her foes from unleashing their power boost.

If not, Attack Smoke works nicely to reduce the enemy Atk, making it harder to damage her in the process. Traveling Merchant of Secrets. Okay, prolly not, but I like to think so User Info: EchoPhoenix.

Guys, the Anna protecting the village is a different Anna than the one we recruit. Anyways, I think that the other Anna will still join you even if the one with the village gets defeated, but I haven't tried it myself. User Info: HylianAngel. Yes, if she "dies" in Paralogue 2, Anna is still recruitable in Paralogue 4. The only benefit of reaching her in Paralogue 2 is for some additional dialogue between her and Chrom.

The Anna in Paralogue 2 is different from the Anna you'll recruit later on. Having her die is no big deal and you won't miss out on anything. Just some very-slightly altered dialogue. Well, I know for a fact that if you do paralogue 4 before paralogue 2, Anna will still join you in par. I think you might lose out on an item, but that's it. Oh, right- she's guarding the village.



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